The Design Process
One common thread in my graphic
design classes over the years has
been that students’ designs are often
personal statements. Research led to
student brainstorming, thumbnails,
sketches, scans, and finally, rendering on the computer. Most designs
expressed anti-establishment
concepts. The
final designs
were laid out
and printed on
adhesive-backed
vinyl by a local sign shop, and we
purchased blank skateboard decks
in bulk from Bob Merriam, a retired
teacher and owner of the skateboard
shop, Mr. M’s World. Each student
was able to design and build his or her
own custom skateboard deck for less
than thirty dollars.
An Outside Audience of Critics
The inclusion of an outside audi-
ence upped the ante on the concepts
and art. As part of their assessment,
students created videos called screen
casts to record the thought process
behind the art. These videos, along
with a digital gallery of the work,
were shared with
two other high-
school art classes
and another
important critic.
The two high
schools repre-
sented the East and West coasts of the
United States. The first class to give
feedback was that of Tom Darneau
of Boyertown High School in Boyertown, Pennsylvania. The second was
from Lance Eagen’s class in Eugene,
Oregon.
The last criticism came from that
all-too-elusive real world. My students were lucky to receive feedback
from NHS, Inc., located in Santa
Cruz, California. If the address didn’t
give it away, NHS has helped shape
skate culture since its earliest beginnings. They manufacture and market
Santa Cruz skateboards as well as
many other skateboard accessories.
I can’t begin to describe the difference in mood that developed once
students knew that the real world
was going to view and also critique
their work. Concepts
were more
refined; time and care were taken on
illustrations.
Each student was able to
design and build his or her
own custom skateboard deck
for less than thirty dollars.
Positive Results
Some students kept their boards and
skated with them. Some gave the
boards as gifts. Others, I’m told, are
currently using them to decorate
their dorm room walls. Either way,
this product outlasts most other
design projects that I have offered
in my classroom. Of this, I am quite
proud.
Establishing student interest and
finding relevance was something that
happened over time. The next challenge is to do the same for the rest
of my projects. Would anyone like to
critique some animations?
Jim Howard teaches graphic design at
Central York High School in York, Pennsylvania. jhoward@cysd.k12.pa.us
NATIONAL STANDARD
Students create multiple solutions
to specific visual arts problems that
demonstrate competence in producing effective relationships between
structural choices and artistic functions.
Additional Motivation
Having a tangible product at the end
of this assignment added to the relevance, but the most successful element of this project was the addition
of assessment and criticism from an
outside audience.
In my opinion, the biggest flaw
with art and design education at the
high-school level is that often, the
student is his or her own client. Even
if there’s a detailed rubric or a peer
assessment in place, the artist is still
his or her own final critic. Students
often take the easy way out or say to
themselves, “it’s good enough.”
WEB LINKS
int.cysd.k12.pa.us/howard/galleries/
falll08_sk8/
www.nhs-inc.com
Left to right: Jim Howard,
Leah Herman.