SchoolArts Magazine

MAY 2018

SchoolArts is a national art education magazine committed to promoting excellence, advocacy, and professional support for educators in the visual arts since 1901.

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Page 49 of 54

F O C U S I N PAGE SPONSORED BY: T he goal of Pop Culture Class- room is to build community, foster literacy, and encourage learning through the media of comics, graphic novels, games, and other forms of pop culture. We offer direct and indirect educational resources, providing both online materials as well as in-person work- shops in schools around the Denver metropolitan area. We have a multi- tude of programs dedicated to all age groups and all types of backgrounds. Classroom Camps Students can regularly attend camps at Pop Culture Classroom that focus on various topics, such as the upcom- ing Manga Madness Camp offered during spring break, or Camp Game On, offered during the summer. These camps harness interests that students already have, which only intensifies their dedication to being active learn- ers. Courses run for about a week and offer creative opportunities for a small number of students, promis- ing a unique and memorable learning experience. We hold these camps both at our own classroom facilities and at various partner locations in the area. LEAD with Comics Pop Culture Classroom also has a program dedicated to helping incarcerated adults engage with their literacy and art skills, the Lit - eracy Education in Adult Detention (LEAD) with Comics Program. For six weeks, young adults in Denver's jail systems can engage with pop culture in a meaningful way, receiv - ing education and inspiration from dedicated teachers. These individu - als, often underserved and struggling members of the community, sud - The Pop Culture Classroom Lexi Winter denly have the opportunity to learn important literacy skills and also be encouraged creatively, which can reduce their rates of recidivism. Denver Comic Con One of our largest programs is Denver Comic Con, where we encourage edu - cators to visit on Educators' Day, hold a literary conference called Page 23, provide an Educator of the Year award to an innovative educator using pop culture in their curriculum, and host a Kids Comic Contest where we award talented young artists with three-day passes to the convention. We have even more education-based events at the convention every year, almost too many to mention. Many of the panels at Denver Comic Con also focus on our primary goal of education. All of the proceeds from this large-scale event fund the work of Pop Culture Classroom and our smaller programs. Online On our website, we have guides on teaching comics and graphic novels, creating them, and resources on com- ics and graphic novels relevant to various educational topics and their appropriate age groups. We want to ensure that educators can use graphic novels for all sorts of subjects and reading levels, be it second-grade his- tory or eighth-grade language arts. Pop Culture Classroom focuses on a new kind of education, one that is engaging, contemporary, and creative. We believe that creating board games and studying comic book design can be just as educationally valuable as reading from a textbook or taking a spelling quiz, if not more. After all, pop culture is everywhere, and it seems fitting to use something so widely recognized and unifying as a tool for enhancing education. To find out more about all of our programs and opportunities, visit class - Pop Culture Classroom focuses on a new kind of education, one that is engaging, contemporar , and creative. SCHOOLARTSMAGAZINE.COM 45

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