SchoolArts Magazine

September 2015

SchoolArts is a national art education magazine committed to promoting excellence, advocacy, and professional support for educators in the visual arts since 1901.

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Page 7 of 58

Key Terms in This Issue STEM: Stands for Science, Technolog , Engineering, and Math. A precursor to STEAM. STEAM: Stands for Science, Technolog , Engineering, Art, and Math The Benefits of STEAM STEAM education: • v alues all STEAM disciplines equall . • i s implemented through a wide variet f approaches. • enc ourages creativit and innovation. • a cknowledges the rigor found in visual art. —From the NAEA's Position Statement on STEAM Education, which can be read in its entirety online at position-statements The work of many artists can be viewed through a STEAM perspective. Nancy is pictured here with Matthew Reinhart at the 2014 Florida Art Education Association conference. Reinhart is a world-renowned children's book author, illustrator, and paper engineer, best known for designing elaborate, pop-up books. E D I T O R ' S L E T T E R Visit Follow me on "Principles for the development of a complete mind: Study the science of art. Study the art of science. Develop your senses—especially learn how to see. Realize that everything connects to everything else." —Leonardo da Vinci D oes your art curriculum include geometric concepts, two- and three- dimensional design, learning through discovery and invention, architecture, nature, and technology? You may not realize it, but you are a STEAM teacher! Now it's your job to make it known to your students, administra- tors, parents, and fellow teachers. Initially promoted by the Rhode Island School of Design, STEAM is a response to STEM, a current educational approach with a focus on science, technology, engineering, and mathematics. STEAM adds art to the acronym, underscoring the importance of innovation and creativity in education. T he importance of STEAM is evidenced in a recently developed National Art Education Association position paper on STEAM educa- tion and Sesame Street's Season 43 curriculum, which adds art to STEM. The paper argues that STEAM "helps make learning concepts relevant and enticing to young children by highlighting how artists use STEM knowledge to enhance their art or solve problems. It also provides con- text for the importance of STEM knowledge in careers in the arts (e.g., musician, painter, sculp- tor, and dancer)." T his month, we offer a number of meaningful approaches to including STEAM in your curric- ulum. Reflect on your own teaching to consider how it may already work with STEAM and don't be shy about sharing your STEAM efforts.

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