SchoolArts Magazine

September 2015

SchoolArts is a national art education magazine committed to promoting excellence, advocacy, and professional support for educators in the visual arts since 1901.

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20 SEPTEMBER 2015 SchoolArts H I G H S C H O O L G ood design involves a seam- less overlap of engineer- ing and creative think- ing. Incorporating design into the studio art curriculum is a practical way to highlight STEAM approaches and make connections to real-world learning applications. Designers use science, engineering, and technology to improve the objects they create. Take the chair, for instance. In order for a chair to be a chair, it has to hold a person. If it fails to do that, the person falls down and gets hurt. Design Prior - ity: Avoid hurting people. How do we do that? Well, simple physics principles help us understand how to support Kari Giordano weight. Combine this understanding with form and function and you have a great chair design project. Thinking about Chairs Students like to design chairs. They like to redesign the chairs they sit on at school even more. If you ever want to see a high-school class come together to problem solve, ask them to rip apart (not literally) their classroom chairs. The discussion usually begins with the comfort of the chair. Students sit in their classroom chairs for about thirty-five hours per week, and some suggest that their academic success could be greatly improved with a more comfortable chair. THE PHYSICS OF SITTING

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