SchoolArts Magazine

May-June 2015

SchoolArts is a national art education magazine committed to promoting excellence, advocacy, and professional support for educators in the visual arts since 1901.

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@ R + Creativit in 3D 22 SchoolArts David Gran catch ) extrapolates a 3D image from various photographs taken from differ- ent angles around your chosen object. You can then download, manipulate, and print your object. The results may be somewhat surprising—the captures are difficult to do well, and the result- ing objects may become fascinatingly Dalí-esque in their various states of disintegration. 123Design If precision is more preferable, Autodesk also offers 123Design ( 123dapp.com/design ), which has an interface very similar to Tinker- cad, but optimized for tablets. What makes this program even more user- friendly is that it takes advantage of the gestures and swipes you're already comfortable using on your tablet to navigate a 3D space. This feature makes this app particularly useful for younger students. In addition to the shapes familiar to Tinkercad, 123Design has a variety of shape libraries, including one made up entirely of robot parts. It just so hap- pens that one of our current projects by the Student Creative is the BOT Challenge. This project asks students to imagine work that is inspired by and/or created by machines. Personal- ized robots printed from 123Design could be a great way to participate. Pushing Boundaries These are just a few of the new pos- sibilities that 3D printers allow. Last year, students at Boylen High School in Illinois printed a prosthetic 3D hand for a young girl born without fingers. This highlights a critical way that the arts have engaged technol- ogy—to continue to push the boundar- ies of the possible. David Gran teaches high school art and film classes at the Shanghai American School in China and is the author of The Carrot Revolution, a blog about twenty- first century art education. carrotrevolu- tion.blogspot.com. dsgran@yahoo.com T he ability to share informa- tion and two-dimensional images has truly transformed the experience and approach to art education. Now, 3D printing introduces—both literally and figura- tively—a new dimension to creativity. When my school purchased a 3D printer, students were clamoring to get a look at it before it was even plugged in. While these machines have found homes in maker spaces, fabrication labs, and engineering workshops, they also represent an exciting development for the artroom. Students can now create, share, remix, and reimagine designs that are freely shared between users online. Thingiverse To get a sense of where to begin, head off into the Thingiverse ( thingiverse. com ) to experience one of the world's largest repositories of free download- able and printable objects. Many of these objects are customizable. For example, a Stereographic sphere ( www.thingiverse.com/thing:294899 ) will map a two-dimensional shadow on a plane from a light placed within the sphere. Tinkercad Autodesk, the company known for AutoCAD—the professional software used by architects and engineers—also makes a series of programs perfect for elementary through high-school students. Tinkercad ( tinkercad.com ) is a simple-to-use online 3D computer- aided design (CAD) program with a drag-and-drop interface. Basic shapes, such as cubes, rings, and spheres can be combined and altered to form more complex shapes. You can even grab files from other sources like Thingi- verse to edit, alter, and remix. 123D Catch Autodesk also offers two apps for creating 3D designs on a handheld device. 123D Catch ( 123dapp.com/

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