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Issue link: http://www.schoolartsdigital.com/i/271882
All Levels Continued on page 51. scanned painting or photographed statue, a three-dimensional sculp- ture with accompanying music . . . or just about anything. 2. The artwork triggers a video inter- view with the artist. When you view it through your tablet or smart phone a video appears of the artist explaining the process used to cre- ate the artwork. 3. Part of the artwork triggers an overlay of the rest of the artwork to complete the piece. Or, perhaps you happen upon a piece of artwork that looks unfin- ished. As you are looking at it through your tablet or smart phone, the rest of it is downloaded to your screen. You are now looking at a true mixed- methods piece of artwork, consist- ing of what exists in real life and Creating a Virtual Art Gallery Here are just three ways that ARt could be used in the development of a virtual art gallery: 1. A title triggers the artwork to appear. Imagine wandering around a conference hotel and coming upon a blank spot on a wall that is identified by nothing more than the kind of name plate you would see accompanying a painting in an art gallery. But when you view the nameplate using your tablet or smart phone, up comes an overlay of the student artwork on your screen, which appears with the title. The artwork can be a video, a A ugmented Reality Art (ARt) is artwork that combines what is on the gallery wall with what you are view- ing on your mobile device. In ARt, I see the potential for a new art form, as well as a tool that can be used in incredible ways across all content areas—from art to science to health. Basically, ARt works like this: You define a visual image as your trigger. This could be any visually distinct object in real life—a phone, a sign, a painting on the wall . . . just about anything. Using ARt software—in our case a free app called Aurasma—your iPad sees the object, then calls up (triggers) something else to appear on your screen, called an overlay. You are now looking at the real-life object and the overlay blended together to create an augmented reality. As the creative process evolves, we realize that new media can actually facilitate new content and let us imagine new ways to make media, create art, tell stories, and be creative Cara Heitz, 2012 Alaska Teacher of the Year, views ARt through her iPad at the 2013 Alaska Society for Technology in Education Conference in Anchorage. The piece she is viewing is titled Buffalo, created by elementary student Jaida, for Ginger Christensen's Art Club at Butte Elementary School in Palmer, Alaska. Jason Ohler Augmented Reality ART 40 April 2014 SchoolArts B_pages_4_14.indd 40 2/20/14 3:07 PM