SchoolArts is a national art education magazine committed to promoting excellence, advocacy, and professional support for educators in the visual arts since 1901.
Issue link: http://www.schoolartsdigital.com/i/271882
Websites Destination Modern Art moma .org/interactives/ destination/destination.html Destination Modern Art is an ani- mated exploration of the Museum of Modern Art and MoMA PS1 Art Center in New York City. Your guide is an animated green creature who lands his spaceship at MoMA, where he is given directions to click on a variety of works from the museum's collection. Plan on spending a good deal of time on this site, with its wealth of information, looking strategies, and activities both on and off the computer. Navigate through a virtual floor of the museum, where a variety of artworks are displayed, including works by Pablo Picasso, Vincent van Gogh, Umberto Boccioni, Frida Kahlo, Polly Apfelbaum, and Romare Bearden. Clicking on each image opens a menu of interactive features, including "Tools," "Listen," "Look," and "Words." "About" tells more about the artist. "Idea" spotlights an activity to do off the computer. Take the stairs to the second floor to explore works by Ellsworth Kelly, William Anastasi, and Kiki Smith through the same format. Back on the first floor, "Garden" leads to MoMA's sculpture garden, where short videos feature installations of some of the works. Enter the theater to watch John Canemaker's film, Bridgehampton, and learn about animation through storyboarding, a short demonstra- tion, and a flipbook activity. Collages, drawings, and more created on the computer can be printed out, and the varied menu of off-computer activities use easy-to-locate materials such as construction paper, pencils, and aluminum foil. Step- by-step illustrations and animations break down techniques of film- making, bronze casting, and etching. Reviewed by Rebecca Arkenberg, a museum consultant from Stratford, Connecticut. E-Books Authentic Visual Voices: Contemporary Paper and Encaustic . Catherine Nash, M.F.A. Nash/ Renfrow Productions. DVD video e-book, $29.95. This DVD video e-book offers a rare opportunity to gain insight into the artistic process through twenty-eight professional artists who discuss their artwork with artist/author Catherine Nash. Each of the in-the-studio video interviews focuses on how the artist gets inspiration, and reveals emotions and concerns in their work. Original works by each artist (created specifically for this book) are created right before the camera, accompanied by image-filled portfo- lio pages. Also included are the works of more than 100 additional inter- national artists, resulting in a stunning total of more than 380 full-color images and five hours of edited video. This DVD video e-book is intended for use on desktop computers and laptops, not DVD players. what the artist has added to it. The artwork is not finished until both parts are present. The Future of ARt The above ideas just scratch the sur- face of what is possible with ARt. Phi- losopher Marshall McLuhan said that when we create new media forms, we tend to fill them with the content of older media forms. So, we create some - thing called movies and use them to tell stories that we told orally or using books. Then, as the creative process evolves, we realize that the new media can actually facilitate new content and let us imagine new ways to make media, create art, tell stories, and be creative. Right now, ARt is in its earliest phases and is adapting old content to new media, but in the near future we may see what we recognize as ARt that is truly unique to the medium. This is an exciting time to be an artist. If you want to see some good examples of ARt projects, go to the Aurasma site at aurasma.com/#/whats-your-aura. And if the ARt bug really bites you, simply go to YouTube or Google and search for augmented reality. ARt is taking off in many directions. Jason Ohler is an advocate for the use of new technologies in creating digital stories, augmented reality art, and other forms of expression. jasonohler@ gmail.com W E B L I N K S www.youtube.com/ watch?v=bmompggXLkU www.youtube.com/watch?v=yE4CxN xQxxk&feature =youtu.be www.youtube.com/watch?v=_Onqa- nBa7Dk www.youtube.com/ watch?v=LwcjyYIzF9A schoolartsonline.com 51 Continued from page 40. All Levels Continued on page 51. scanned painting or photographed statue, a three-dimensional sculp- ture with accompanying music . . . or just about anything. 2. The artwork triggers a video inter- view with the artist. When you view it through your tablet or smart phone a video appears of the artist explaining the process used to cre- ate the artwork. 3. Part of the artwork triggers an overlay of the rest of the artwork to complete the piece. Or, perhaps you happen upon a piece of artwork that looks unfin- ished. As you are looking at it through your tablet or smart phone, the rest of it is downloaded to your screen. You are now looking at a true mixed- methods piece of artwork, consist- ing of what exists in real life and Creating a Virtual Art Gallery Here are just three ways that ARt could be used in the development of a virtual art gallery: 1. A title triggers the artwork to appear. Imagine wandering around a conference hotel and coming upon a blank spot on a wall that is identified by nothing more than the kind of name plate you would see accompanying a painting in an art gallery. But when you view the nameplate using your tablet or smart phone, up comes an overlay of the student artwork on your screen, which appears with the title. The artwork can be a video, a A ugmented Reality Art (ARt) is artwork that combines what is on the gallery wall with what you are view- ing on your mobile device. In ARt, I see the potential for a new art form, as well as a tool that can be used in incredible ways across all content areas—from art to science to health. Basically, ARt works like this: You define a visual image as your trigger. This could be any visually distinct object in real life—a phone, a sign, a painting on the wall . . . just about anything. Using ARt software—in our case a free app called Aurasma—your iPad sees the object, then calls up (triggers) something else to appear on your screen, called an overlay. You are now looking at the real-life object and the overlay blended together to create an augmented reality. As the creative process evolves, we realize that new media can actually facilitate new content and let us imagine new ways to make media, create art, tell stories, and be creative Cara Heitz, 2012 Alaska Teacher of the Year, views ARt through her iPad at the 2013 Alaska Society for Technology in Education Conference in Anchorage. The piece she is viewing is titled Buffalo, created by elementary student Jaida, for Ginger Christensen's Art Club at Butte Elementary School in Palmer, Alaska Jason Ohler Augmented Reality ART 40 April 2014 SchoolArts 49_End_4_14.indd 51 2/20/14 3:20 PM